Position: Team lead, Producer, Developer
Topic: AR / VR / XR, Duality of Technology
Team: X-REA (Hanna Ok, Sun Ho Lee, Joo Yeon Lee, So Sun Park)
Venue: Seoul Artists' Platform New&Young (SAPY) 청년예술청
Type: XR (AR, MR) on Android Samsung Tablets, iPads, Hololens 2.0
Tools: Unity, Unity AR foundation packages, Unity MR Toolkit
Date: 2021.06 ~ 2021.08
Sponsored by: Seoul Foundation of Arts and Culture
In the 1800s, Dr. Frankenstein’s monster was a supernatural creature with a mixture of individual and social desires to surpass God. Monsters were not human but imperfect existences that pretended to be human and adjust to the world. We analyzed various phenomena in society and the causes of anxiety in individuals during the process of finding out the appearance of a modern-day monster. After many conversations, we defined “a 21st century monster as a being who tries to overcome human limitations with technology.”
The results from human desires have been manifested by technology -- technology that violates human territory, and technology that tries to force human limitations intentionally or unintentionally provide convenience but also stimulate anxiety and various emotions. Each individual may feel threatened and find it future-oriented.
Modern people are in a position of simultaneously enjoying and consuming such developed skills. This is why we believe we have the responsibility of considering the various forms created by technology and its societal and ethical perspectives, and imperfect fantasies.
We have expressed a modern monster created by that technology as an XR artwork. The modern monster was inspired by social media, AI robots, energy drinks that defy a human’s body clock etc,. In addition, in the last scene, the modern monster created by that technology depicts them on the same page of humans(viewers) as intelligent independent creatures that are no longer interpreted as a methodology or medium.
The monster is modern Frankenstein made with technology and human spirit yet a digital hard hydra, embodying Cocoons as a new being rapidly trying to transcend human limitations and human inherent domains. We hope the audience will take a moment to step back from the reckless or unconscious consumption of technology and experience the artwork from their own perspective and think about the 21st century Frankenstein as a modern being.
Currently, you can only download the korean version of Android/iOS app. We are preparing to add english and launch a global version in 2023.
X-REA: 공간(area)을 XR, X차원의 경험이 있는 공간을 만들자
메리셸리는 프랑켄슈타인 소설을 쓴 여성 작가입니다. 우리는 메리셸리의 생애를 추적하며 ‘왜 그녀는 괴물을 창조했을까?’ 하는 물음을 갖게 되었습니다.
그러면서 우리는 현대 사회에서의 ‘괴물'의 상징성에 대해 서로의 해석과 관점을 나누고, 각자 갖고 있던 장르적 문법을 해체하고 재조립했습니다. 그렇게 2021년 현대판 ‘괴물'을 창조한 X-REA 4명의 작가는 이 시대의 메리셸리입니다.
소개 웹사이트 Temporary introduction website (korean!) here.
박소선 / 𝗦𝗢 𝗦𝗨𝗡 𝗣𝗔𝗥𝗞
TEAM LEAD, XR DESIGN,UNITY DEVELOPMENT (AR, HOLOLENSE)
@sosunnyproject
옥한나 / 𝗛𝗔𝗡𝗡𝗔 𝗢𝗞
PRODUCER, STORYTELLING, NARRATION WRITER & SOUND DIRECTION
@ok_hanna_ok
이선호 / 𝗦𝗨𝗡 𝗛𝗢 𝗟𝗘𝗘
ART DIRECTION, 3D MODELLING,3D ANIMATION
@visceralwarmth
이주연 / 𝗝𝗢𝗢 𝗬𝗘𝗢𝗡 𝗟𝗘𝗘
3D MODELLING & ANIMATION,
UI * GRAPHIC DESIGN, INTERIOR DESIGN
@jewyoming
이제우 / 𝗝𝗔𝗘 𝗪𝗢𝗢 𝗟𝗘𝗘
DIRECTOR, DOP, EDIT, POST PRODUCTION
@jaewoo_1987
박성준 / 𝗦𝗨𝗡𝗚 𝗝𝗢𝗢𝗡 𝗣𝗔𝗥𝗞
COMPOSER
@simeon_joon
강은일 / 𝗘𝗨𝗡 𝗜𝗟 𝗞𝗔𝗡𝗚
NARRATOR
@euuuuuun___n
임은정 / 𝗘𝗨𝗡 𝗝𝗨𝗡𝗚 𝗜𝗠
CHOREOGRAPHY & DANCE
@imeunjoung