Conducted in-depth research on the Threejs Animation system, leading to the development of user-controllable modules for real-time web browser interactions.
Enabled real-time modifications to the animation mixer, clips, and actions.
Investigated the feasibility of manually retargeting animations to different model skeletons.
Successfully adapted models by adjusting position, quaternion values of joints, and animation weights.
Implemented additive or blending animation effects, such as idle, walk, and jump sequences.
Developed features to export Threejs scenes to both static images and GIF captures.
Referenced Threejs documentation and examples to guide development processes: